Version | ID |
---|---|
1.14.4 | 0x0E |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0E | Play | Server | Entity ID | VarInt | The ID of the entity to interact |
Type | VarInt Enum | 0: interact, 1: attack, 2: interact at | |||
Target X | Optional Float | Only if Type is interact at | |||
Target Y | Optional Float | Only if Type is interact at | |||
Target Z | Optional Float | Only if Type is interact at | |||
Hand | Optional VarInt Enum | Only if Type is interact or interact at; 0: main hand, 1: off hand | |||
Sneaking | Boolean | If the client is sneaking. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0E | Play | Server | Entity ID | VarInt | The ID of the entity to interact |
Type | VarInt Enum | 0: interact, 1: attack, 2: interact at | |||
Target X | Optional Float | Only if Type is interact at | |||
Target Y | Optional Float | Only if Type is interact at | |||
Target Z | Optional Float | Only if Type is interact at | |||
Hand | Optional VarInt Enum | Only if Type is interact or interact at; 0: main hand, 1: off hand | |||
Sneaking | Boolean | If the client is sneaking. |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0E | Play | Server | Entity ID | VarInt | The ID of the entity to interact |
Type | VarInt Enum | 0: interact, 1: attack, 2: interact at | |||
Target X | Optional Float | Only if Type is interact at | |||
Target Y | Optional Float | Only if Type is interact at | |||
Target Z | Optional Float | Only if Type is interact at | |||
Hand | Optional VarInt Enum | Only if Type is interact or interact at; 0: main hand, 1: off hand |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x0E | Play | Server | Entity ID | VarInt | The ID of the entity to interact |
Type | VarInt Enum | 0: interact, 1: attack, 2: interact at | |||
Target X | Optional Float | Only if Type is interact at | |||
Target Y | Optional Float | Only if Type is interact at | |||
Target Z | Optional Float | Only if Type is interact at | |||
Hand | Optional VarInt Enum | Only if Type is interact or interact at; 0: main hand, 1: off hand |